Adds a clip
to the animation with name newName
.
var walkClip: AnimationClip; var anim: Animation;
function Start() { anim = GetComponent.<Animation>(); anim.AddClip(walkClip, "walk"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public AnimationClip walkClip; public Animation anim; void Start() { anim = GetComponent<Animation>(); anim.AddClip(walkClip, "walk"); } }
addLoopFrame | Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation. |
Adds clip
to the only play between firstFrame
and lastFrame
. The new clip will also be added to the animation with name newName
.
If a clip with that name already exists it will be replaced with the new clip.
var anim: Animation;
function Start() { anim = GetComponent.<Animation>();
// Split the default clip into a shoot, walk and idle animation anim.AddClip(anim.clip, "shoot", 0, 10);
// walk and idle will add an extra looping frame at the end anim.AddClip(anim.clip, "walk", 11, 20, true); anim.AddClip(anim.clip, "idle", 21, 30, true); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Animation anim; void Start() { anim = GetComponent<Animation>(); anim.AddClip(anim.clip, "shoot", 0, 10); anim.AddClip(anim.clip, "walk", 11, 20, true); anim.AddClip(anim.clip, "idle", 21, 30, true); } }