Does ray
intersect this bounding box?
// Function to detect if a ray (representing a beam weapon, say) // makes contact with the collider's bounds.
var coll: Collider;
function Start() { // Store a reference to the collider once at startup. coll = GetComponent.<Collider>(); }
function DetectHit(ray: Ray) { return coll.bounds.IntersectRay(ray); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); } bool DetectHit(Ray ray) { return coll.bounds.IntersectRay(ray); } }
Does ray
intersect this bounding box?
When the function returns true, the distance to the ray's origin will be returned in the distance
parameter.