Is this cloth enabled?
This is the same as the checkbox next to the component label in the inspector. A disabled cloth component will not update it's physics simulation, so you can use this to suspend the simulation of cloth objects when they are not needed, as cloth simulation is a very CPU-intensive task.
#pragma strict GetComponent.<Cloth>().enabled = false;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { GetComponent<Cloth>().enabled = false; } }