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CubemapArray Constructor

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public CubemapArray(faceSize: int, cubemapCount: int, format: TextureFormat, mipmap: bool)
public CubemapArray(int faceSize, int cubemapCount, TextureFormat format, bool mipmap);
public CubemapArray(faceSize: int, cubemapCount: int, format: TextureFormat, mipmap: bool, linear: bool)
public CubemapArray(int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear);

Parameters

faceSize Cubemap face size in pixels.
cubemapCount Number of elements in the cubemap array.
format Format of the pixel data.
mipmap Should mipmaps be created?
linear Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.

Description

Create a new cubemap array.

Usually you will want to set the colors of the cubemaps after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.