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PhysicsRaycaster.ComputeRayAndDistance

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protected function ComputeRayAndDistance(eventData: EventSystems.PointerEventData, out ray: Ray, out distanceToClipPlane: float): void;
protected void ComputeRayAndDistance(EventSystems.PointerEventData eventData, out Ray ray, out float distanceToClipPlane);

Parameters

eventData The pointer event for which we will cast a ray.
ray The ray.
distanceToClipPlane The distance between the near and far clipping planes along the ray.

Description

Returns a ray going from camera through the event position and the distance between the near and far clipping planes along that ray.