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Experimental: this API is experimental and might be changed or removed in the future.

PlayableGraph.Connect

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public function Connect(source: Experimental.Director.PlayableHandle, sourceOutputPort: int, destination: Experimental.Director.PlayableHandle, destinationInputPort: int): bool;
public bool Connect(Experimental.Director.PlayableHandle source, int sourceOutputPort, Experimental.Director.PlayableHandle destination, int destinationInputPort);
public function Connect(source: Experimental.Director.Playable, sourceOutputPort: int, destination: Experimental.Director.Playable, destinationInputPort: int): bool;
public bool Connect(Experimental.Director.Playable source, int sourceOutputPort, Experimental.Director.Playable destination, int destinationInputPort);

Parameters

source The source playable or its handle.
sourceOutputPort The port used in the source playable.
destination The destination playable or its handle.
destinationInputPort The port used in the destination playable.

Returns

bool Returns true if connection is successful.

Description

Connects two Playable instances, either by referencing the Playable instances themselves or by their PlayableHandles.

The connections determine the topology of the PlayableGraph and how it is evaluated.