src | Source texture. |
dst | Destination texture. |
srcElement | Source element (e.g. cubemap face). Set this to 0 for 2d source textures. |
dstElement | Destination element (e.g. cubemap face or texture array element). |
This function provides an efficient way to convert between textures of different formats and dimensions. The destination texture format should be uncompressed and correspond to a supported RenderTextureFormat.
Currently supported are 2d and cubemap textures as the source, and 2d, cubemap, 2d array and cubemap array textures as the destination.