Describes the tangent when approaching this point from the previous point in the curve.
The angle needs to be expressed in radians.
The tangent is really just the gradient of the slope, as in "change in y / change in x"
See Also: outTangent.
#pragma strict public class KeyFrameTangentExample extends MonoBehaviour { var animCurve: AnimationCurve = null; function Start() { var ks: Keyframe[] = new Keyframe[3]; ks[0] = new Keyframe(0, 0); ks[0].inTangent = 1.5708f; // 90 degrees up ks[1] = new Keyframe(4, 0); ks[1].inTangent = 0; // straight ks[2] = new Keyframe(6, 0); ks[2].inTangent = -1.5708f; // 90 degrees down animCurve = new AnimationCurve(ks); } function Update() { if (animCurve != null) transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0); } }
using UnityEngine;
public class KeyFrameTangentExample : MonoBehaviour { AnimationCurve animCurve = null;
void Start() { Keyframe[] ks = new Keyframe[3];
ks[0] = new Keyframe(0, 0); ks[0].inTangent = 1.5708f; // 90 degrees up
ks[1] = new Keyframe(4, 0); ks[1].inTangent = 0; // straight
ks[2] = new Keyframe(6, 0); ks[2].inTangent = -1.5708f; // 90 degrees down
animCurve = new AnimationCurve(ks); }
void Update() { if (animCurve != null) transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0); } }