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ParticleSystem.CustomDataModule.SetColor

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public function SetColor(stream: ParticleSystemCustomData, gradient: ParticleSystem.MinMaxGradient): void;
public void SetColor(ParticleSystemCustomData stream, ParticleSystem.MinMaxGradient gradient);

Parameters

stream The name of the custom data stream to apply the gradient to.
gradient The gradient to be used for generating custom color data.

Description

Set a MinMaxGradient, in order to generate custom HDR color data.

#pragma strict
function Start() {
	var ps: ParticleSystem = GetComponent.<ParticleSystem>();
	var customData: var = ps.customData;
	customData.enabled = true;
	var grad: Gradient = new Gradient();
	grad.SetKeys([new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f)], [new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f)]);
	customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Color);
	customData.SetColor(ParticleSystemCustomData.Custom1, grad);
}
using UnityEngine;
using System.Collections;

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true;

Gradient grad = new Gradient(); grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) });

customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Color); customData.SetColor(ParticleSystemCustomData.Custom1, grad); } }