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ParticleSystem.TextureSheetAnimationModule.frameOverTimeMultiplier

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public var frameOverTimeMultiplier: float;
public float frameOverTimeMultiplier;

Description

Frame over time mutiplier.

This method is more efficient than accessing the whole curve, if you only want to change the overall frame over time multiplier.

#pragma strict
private var ps: ParticleSystem;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.startLifetimeMultiplier = 2.0f;
	var tex: var = ps.textureSheetAnimation;
	tex.enabled = true;
	tex.numTilesX = 4;
	tex.numTilesY = 2;
	tex.frameOverTimeMultiplier = 2.0f;
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; tex.frameOverTimeMultiplier = 2.0f; } }