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CustomSampler.End

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public function End(): void;
public void End();

Description

End profiling a piece of code with a custom label.

This will show up in the Profiler hierarchy.

#pragma strict
var sampler: CustomSampler;
function Start() {
	sampler = CustomSampler.Create("MyCustomSampler");
}
function Update() {
	sampler.Begin();
	// do something that takes a lot of time
	sampler.End();
}
using UnityEngine;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); }

void Update() { sampler.Begin(); // do something that takes a lot of time sampler.End(); } }

Profiler.BeginSample is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.

See Also: CustomSampler.Begin, CustomSampler.Create, ProfilerCPU.