Create a new mapping of store identifiers to store names.
Here is an example of constructing an IDs
for a store class:
#pragma strict public class MyStoreConfiguration { public static function CreateBuilder() { var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); // except for GooglePlay and WinRT where it is "com.unity3d.purchasing.levelpackfoo". var productIds: IDs = new IDs(); builder.AddProduct("levelpackfoo", ProductType.NonConsumable, productIds); return builder; } }
using UnityEngine.Purchasing;
public class MyStoreConfiguration { public static ConfigurationBuilder CreateBuilder() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); // Use this approach when products have different identifiers on different stores. // Here, the store-specific ID is "levelpackfoo" for AppleAppStore and all others, // except for GooglePlay and WinRT where it is "com.unity3d.purchasing.levelpackfoo". IDs productIds = new IDs() { { "levelpackfoo" }, { "com.unity3d.purchasing.levelpackfoo", GooglePlay.Name, WinRT.Name } }; builder.AddProduct("levelpackfoo", ProductType.NonConsumable, productIds); return builder; } }