Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SphericalHarmonicsL2.Evaluate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function Evaluate(directions: Vector3[], results: Color[]): void;
public void Evaluate(Vector3[] directions, Color[] results);

Parameters

directions Normalized directions for which the spherical harmonics are to be evaluated.
results Output array for the evaluated values of the corresponding directions.

Description

Evaluates the Spherical Harmonics for each of the given directions. The result from the first direction is written into the first element of results, the result from the second direction is written into the second element of results, and so on. The array size of directions and results must match and directions must be normalized.

#pragma strict
public class ExampleClass extends MonoBehaviour {
    function Start() {
        var sh2: UnityEngine.Rendering.SphericalHarmonicsL2;
        LightProbes.GetInterpolatedProbe(new Vector3(0.0f, 0.0f, 0.0f), null, sh2);

var directions: Vector3[] = [new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.0f, 0.0f)]; var results: Color[] = new Color[2];

sh2.Evaluate(directions, results); } }
using System.Collections;
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { UnityEngine.Rendering.SphericalHarmonicsL2 sh2; LightProbes.GetInterpolatedProbe(new Vector3(0.0f, 0.0f, 0.0f), null, out sh2);

Vector3[] directions = new Vector3[] { new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.0f, 0.0f) }; Color[] results = new Color[2];

sh2.Evaluate(directions, results); } }