Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorSceneManager.SceneClosingCallback

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate SceneClosingCallback(scene: SceneManagement.Scene, removingScene: bool): void;
public delegate void SceneClosingCallback(SceneManagement.Scene scene, bool removingScene);

Parameters

scene The Scene that is going to be closed.
removingScene Whether or not the Scene is also going to be removed from the Scene Manager after closing. If true the Scene is removed after closing.

Description

Callbacks of this type which have been added to the sceneClosing event are called just before a Scene is closed.