Optional RectTransform to use as fill for the slider.
#pragma strict // Required when Using UI elements. public class Example { public var mainSlider; public var newFillRect; //Deactivates the old FillRect and assigns a new one. function Start() { mainSlider.fillRect.gameObject.SetActive(false); mainSlider.fillRect = newFillRect; } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Slider mainSlider; //Reference to new "RectTransform"(Child of FillArea). public RectTransform newFillRect;
//Deactivates the old FillRect and assigns a new one. void Start() { mainSlider.fillRect.gameObject.SetActive(false); mainSlider.fillRect = newFillRect; } }