Version: 5.6 (switch to 2017.1b)
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AudioSource.timeSamples

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public int timeSamples;

Description

Playback position in PCM samples.

Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.

See Also: time variable.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { AudioSource audio;

void Start() { audio = GetComponent<AudioSource>(); }

void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.timeSamples); } }