position | Rectangle on the screen to use for the text field. |
text | The text to edit. |
style | Optional GUIStyle. |
string The text entered by the user.
Make a text area.
This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.
Text Area in an Editor Window.
// Create a window where you can have notes // This doesnt preserve the notes between sessions. // // check EditorPrefs Get/SetString to save the notes.
class EditorGUITextArea extends EditorWindow {
var note : String = "Notes:\n->";
@MenuItem("Examples/Notes") static function Init() { var window = GetWindow(EditorGUITextArea); window.Show(); }
function OnGUI() { note = EditorGUI.TextArea(Rect(3,3,position.width - 6, position.height - 35), note); if(GUI.Button(Rect(0, position.height - 30, position.width, 25), "Close")) this.Close(); } }