Displays the "open folder" dialog and returns the selected path name.
See Also: OpenFilePanel, SaveFolderPanel functions.
Open Folder Panel.
#pragma strict public class OpenFolderPanelExample extends EditorWindow { @MenuItem("Example/Load Textures To Folder") static function Apply() { var path: String = EditorUtility.OpenFolderPanel("Load png Textures", "", ""); var files: String[] = Directory.GetFiles(path); for (var file: String in files)if (file.EndsWith(".png")) File.Copy(file, EditorApplication.currentScene); } }
using UnityEditor; using System.IO;
public class OpenFolderPanelExample : EditorWindow { [MenuItem("Example/Load Textures To Folder")] static void Apply() { string path = EditorUtility.OpenFolderPanel("Load png Textures", "", ""); string[] files = Directory.GetFiles(path);
foreach (string file in files) if (file.EndsWith(".png")) File.Copy(file, EditorApplication.currentScene); } }