Draw a wireframe box with center
and size
.
#pragma strict //this class should exist somewhere in your project public class WireCubeExample extends MonoBehaviour { public var size: Vector3; // ...other code... }
using UnityEditor; using UnityEngine; using System.Collections;
//this class should exist somewhere in your project public class WireCubeExample : MonoBehaviour { public Vector3 size;
// ...other code... }
#pragma strict // Editor script. This would go into an Editor directory. @CustomEditor(WireCubeExample) public class DrawWireCube extends Editor { function OnSceneGUI() { Handles.color = Color.yellow; var myObj: WireBoxExample = WireBoxExampletarget; Handles.DrawWireCube(myObj.transform.position, myObj.size); } }
// Editor script. This would go into an Editor directory. [CustomEditor(typeof(WireCubeExample))] public class DrawWireCube : Editor { void OnSceneGUI() { Handles.color = Color.yellow; WireBoxExample myObj = (WireBoxExample)target; Handles.DrawWireCube(myObj.transform.position, myObj.size); } }