The name of the game (like John Doe's Game).
// Requests info from the master server and prints // the game name of each host
function Start() { var hostData : HostData[] = MasterServer.PollHostList(); Debug.Log("Games found: "); for(var element : HostData in hostData) { Debug.Log(element.gameName); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); Debug.Log("Games found: "); foreach (HostData element in hostData) { Debug.Log(element.gameName); } } }