Graphics device shader capability level (Read Only).
This is approximate "shader capability" level of the graphics device, expressed in DirectX shader model terms.
Possible values are:
50 Shader Model 5.0 (DX11.0)
41 Shader Model 4.1 (DX10.1)
40 Shader Model 4.0 (DX10.0)
30 Shader Model 3.0
20 Shader Model 2.x.
#pragma strict function Start() { // Check for shader model 3.0 or better support if (SystemInfo.graphicsShaderLevel >= 30) print("Woohoo, decent shaders supported!"); }
using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { // Check for shader model 3.0 or better support if (SystemInfo.graphicsShaderLevel >= 30) print("Woohoo, decent shaders supported!"); } }