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AssetDatabase.LoadAllAssetsAtPath

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public static function LoadAllAssetsAtPath(assetPath: string): Object[];
public static Object[] LoadAllAssetsAtPath(string assetPath);

Parameters

assetPath Filesystem path to the asset.

Description

Returns an array of all asset objects at assetPath.

Some asset files may contain multiple objects (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
This function returns all asset objects at a given path including hidden in the Project view.

In the example that follows an asset with all its children are displayed. The parent asset has child assets. Note that assets can be combined using AssetDatabase.AddObjectToAsset. (The example at AddObjectToAsset adds an animation clip to a material.)

#pragma strict
public class Example extends MonoBehaviour {
	@MenuItem("AssetDatabase/loadAllAssetsAtPath")
	static function Doit() {
		var data: Object[];
		data = AssetDatabase.LoadAllAssetsAtPath("Assets/MyMaterial.mat");
		for (var o: Object in data) {
			Debug.Log(o);
		}
		//  MyMaterial (UnityEngine.Material)
	}
}
using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { [MenuItem("AssetDatabase/loadAllAssetsAtPath")] static void Doit() { Object[] data; data = AssetDatabase.LoadAllAssetsAtPath("Assets/MyMaterial.mat");

foreach (Object o in data) { Debug.Log(o); }

// outputs: // MyClip (UnityEngine.AnimationClip) // MyMaterial (UnityEngine.Material) } }

See Also: AssetDatabase.LoadAssetAtPath.