Get a texture from its source filename.
Checks the path of a texture.
// Simple editor window that lets you quick check a path of // a texture in your project instead of waiting for your code to // compile. // // If the path exists then it shows a message // else displays an error message
class EditorGUIUtilityFindTexture extends EditorWindow {
var path : String = "";
@MenuItem("Examples/Check Path For Texture") static function Init() { var window = GetWindow(EditorGUIUtilityFindTexture); window.position = Rect(0,0,180,55); window.Show(); }
function OnGUI() { path = EditorGUILayout.TextField("Path To Test:", path); if(GUILayout.Button("Check")) if(EditorGUIUtility.FindTexture(path)) { Debug.Log("Yay!, texture found at: " + path); } else { Debug.LogError("No texture found at: " + path + " Check your path"); } } }
// Simple editor window that lets you quick check a path of // a texture in the editor. // // If the path exists then it shows a message // else displays an error message
using UnityEngine; using UnityEditor;
public class FindTextureExample : EditorWindow { string s;
[MenuItem("Examples/Find editor texture")] static void findTextureExample() { FindTextureExample window = EditorWindow.GetWindow<FindTextureExample>(true); window.Show(); }
void OnGUI() { s = EditorGUILayout.TextField("Texture To Locate:", s);
if (GUILayout.Button("Check")) if (EditorGUIUtility.FindTexture(s)) { Debug.Log("Texture found at: " + s); } else { Debug.Log("No texture found at: " + s + ". Check your filename."); } } }
Note: This function is used for searching for editor icons only.