selected | The index of the selected button. |
texts | An array of strings to show on the buttons. |
images | An array of textures on the buttons. |
contents | An array of text, image and tooltips for the button. |
xCount | How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
int The index of the selected button.
Make a Selection Grid.
Selection grid in the Game View.
var selGridInt : int = 0; var selStrings : String[] = ["radio1", "radio2", "radio3"];
function OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid (selGridInt, selStrings, 1); if (GUILayout.Button("Start")){ Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public int selGridInt = 0; public string[] selStrings = new string[] {"radio1", "radio2", "radio3"}; void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) Debug.Log("You chose " + selStrings[selGridInt]); GUILayout.EndVertical(); } }