The infamous 3.14159265358979... value (Read Only).
var radius : float = 5;
function Start() { var perimeter : float = 2 * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float radius = 5; void Start() { float perimeter = 2 * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); } }