msgType | Message type number. |
handler | Function handler which will be invoked for when this message type is received. |
Register a handler for a particular message type.
There are several system message types which you can add handlers for. You can also add your own message types.
#pragma strict class MyServer { function Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkServer.RegisterHandler(MsgType.Connect, OnConnected); } function OnConnected(netMsg: NetworkMessage) { Debug.Log("Client connected"); } }
class MyServer { void Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkServer.RegisterHandler(MsgType.Connect, OnConnected); }
void OnConnected(NetworkMessage netMsg) { Debug.Log("Client connected"); } }
The system message types are listed below:
#pragma strict class MsgType { public const var ObjectDestroy: short = 1; public const var Rpc: short = 2; public const var ObjectSpawn: short = 3; public const var Owner: short = 4; public const var Command: short = 5; public const var LocalPlayerTransform: short = 6; public const var SyncEvent: short = 7; public const var UpdateVars: short = 8; public const var SyncList: short = 9; public const var ObjectSpawnScene: short = 10; public const var NetworkInfo: short = 11; public const var SpawnFinished: short = 12; public const var ObjectHide: short = 13; public const var CRC: short = 14; public const var LocalClientAuthority: short = 15; }
class MsgType { public const short ObjectDestroy = 1; public const short Rpc = 2; public const short ObjectSpawn = 3; public const short Owner = 4; public const short Command = 5; public const short LocalPlayerTransform = 6; public const short SyncEvent = 7; public const short UpdateVars = 8; public const short SyncList = 9; public const short ObjectSpawnScene = 10; public const short NetworkInfo = 11; public const short SpawnFinished = 12; public const short ObjectHide = 13; public const short CRC = 14; public const short LocalClientAuthority = 15; }
Most of these messages are for internal use only. Users should not define message ids in this range.