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Recorder.Get

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public static function Get(samplerName: string): Profiling.Recorder;
public static Profiling.Recorder Get(string samplerName);

Parameters

samplerName Sampler name.

Returns

Recorder Recorder object for the specified Sampler.

Description

Use this function to get a Recorder for the specific Profiler label.

#pragma strict
var behaviourUpdateRecorder: Recorder;
function Start() {
	behaviourUpdateRecorder = Recorder.Get("BehaviourUpdate");
	behaviourUpdateRecorder.enabled = true;
}
function Update() {
	if (behaviourUpdateRecorder.isValid)
		Debug.Log("BehaviourUpdate time: " + behaviourUpdateRecorder.elapsedNanoseconds);
}
using UnityEngine;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { Recorder behaviourUpdateRecorder; void Start() { behaviourUpdateRecorder = Recorder.Get("BehaviourUpdate"); behaviourUpdateRecorder.enabled = true; }

void Update() { if (behaviourUpdateRecorder.isValid) Debug.Log("BehaviourUpdate time: " + behaviourUpdateRecorder.elapsedNanoseconds); } }